W
ill you rescue the missing party, or be double devil-donked to death?
In the early days of dungeon delving, every party had a reliable donkey to haul their loot. But as the dungeons grew deadlier, the donkeys… didn’t. That changed when the mage Kelethel the Delver decided to bring traditions back with a magical twist. Now, the Adventurers’ Guild offers a wide array of Dungeon Donkeys—from elemental-infused beasts to chimeric wonders—designed to survive the horrors of the deep.
But not all experiments go as planned.
An adventuring party has gone missing in the ruins of an ancient, evil temple. They had everything they needed: a skilled teamster, a guild contract, and a state-of-the-art “devilish” dungeon donkey.
The party never returned. The ruins are now under the command of a terrifying new leader—not a lich, not a warlord, but Kiraxx, the donkey they brought with them. Empowered by the temple’s unholy energy, Kiraxx has claimed the dungeon as his own, leading a band of bugbears and goblins.
What’s Inside:
- A Complete Level 2-3 Adventure: A ready-to-run encounter designed for 3–6 players.
- The Dungeon Donkeys: Full stats for a massive variety of specialized pack animals, including:
- Elemental Donkeys: Air, Fire, Earth, Water, and Frost variants.
- Chimeric Donkeys: The wall-crawling Spider-Donkey and the aquatic Asinuscampus.
- Planar & Undead Donkeys: Including the treacherous Wight Donkey and the fearsome Devil Donkey.
- Unique Monsters: Face off against “Clawed Skeletons” and “Bright Boi” the bugbear lieutenant.
- Detailed Maps: Includes cartography for the Temple Ruins and the unhallowed dungeon beneath.
Will your players solve the mystery of the missing party, or will they find out why some donkeys were sold at such a deep discount?
Videos for my D&D products are available on my Eternal Library: Random Universes YouTube channel.
Information about my other D&D products is available on my web site, drmcl.com.
urge the Drowned City of the Damned
ritten by philosopher Michael LaBossiere, these essays move fluidly from the ethics of AI to the culture wars, from conspiracy theories to Dungeons & Dragons, from public policy to personal agency — always with clarity, humor, and a commitment to critical thinking.