Enter the Temple of Bones and challenge the undead hierophant!
Designed for 3–6 characters of levels 7 to 11, this adventure fits easily as a standalone encounter or as an addition to your ongoing campaign—including direct integration with the Consortium series (before or after C8: Tomb of Ice).
The Story
The quiet town of Linaria was once known only for its high-quality flax—until a brutal civil war and a ruthless necromancer left it in ruins. Stephanus, the town’s young priest, survived the slaughter but turned his back on his peaceful deity. Seeking vengeance, he embraced a dark god of death and ascended to the rank of Hierophant, being renamed Mortivox Severus.
Severus used undead to excavate a sprawling dungeon beneath the town’s graveyard, carefully laying the bones of his fellow townsfolk to rest. Now, the undead priest slumbers in his final tomb. The PCs can claim his bone armor and his powerful bone staff. But be warned: his tireless creations still guard the catacombs, and they do not welcome intruders.
What’s Inside?
- Detailed Battle Maps: Includes maps for the Temple Exterior (Walled Graveyard), Mausoleum & Ratacombs, All Paths & Acid Trap, and the Graveyard & Hierophant Chamber.
- New Monsters & NPCs: Fight your way through custom undead and constructs, complete with full 5e stat blocks:
- Mortivox Severus (CR 13): A formidable Death-domain legendary spellcaster who wields devastating spells and lair actions.
- Grave Digger Golem (CR 9): A massive flesh-construct that uses its shovel to batter and bury foes.
- Carnis Remotor (CR 6): Vulture-like constructs of bone designed to strip flesh from intruders using flensing claws and flesh-melting acid breath.
- Bone Watcher (CR 3): Multi-armed, multi-skulled guardians with blindsight, spider climb, and a thunderous shriek.
- Ossiequitator Carnivorus (CR 1/2): Flesh-corroding oozes that ride inside the ribcages of ogre skeletons to dissolve their targets in battle.
- Plus Burrowing Grave Ghouls, Bone Dogs, Ogre Skeletons, and ravenous swarms of Examen Murium Carnivororum.
- Acid Trap: A magical bone glue and a rotating floor trap that drops characters into a deep pit of flesh-melting acid.
- New Necromantic Magic Spells:
- Flense (1st-level conjuration) – Strip the flesh clean off your targets.
- Bolt of Decay (1st-level necromancy) – Blast foes with darkness and rot to leave them reeling.
- New Magic Items:
- Bone Staff (Rare) – Cast custom bone-themed spells or instantly dig a grave.
- Heavy Bone Mail & Bone Half Plate Armor (Rare) – Enchanted armor that resists necrotic damage and provides the quiet of the grave.
- Bone Glue (Uncommon) – Lay down a hidden, sticky magical hazard for unwary foes.
Product Details:
- Recommended Party: 3–6 Players of levels 7–11.
- Setting: Easily dropped into any graveyard or town ruins in your campaign setting.
- Format: Ready-to-run encounter with background, history, tactics, and scaling options.
Will the PCs defeat Mortivox Severus, or will their bones be added to the walls of the temple?
https://www.dmsguild.com/en/product/579758/mike-s-free-encounter-129-temple-of-bones
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AI Images in PDF: AI image generators were used to generate some images in the PDF. Photoshop, which incorporates AI features, was also used in image creation and modification.
AI Free Maps: All maps were created without AI using Inkarnate (https://inkarnate.com/) or Campaign Cartographer 3+ (https://www.profantasy.com/products/campaign-cartographer-3)
AI Free Fantasy Ground Unity File: The FGU .mod file contains no AI generated content.