This is the tenth adventure in the R series, taking place after R9 Sebak’s Mine. It can also be run as a standalone adventure or even scavenged for individual encounters.
In this adventure, the PCs take to the sea in search of two missing ships. Will this be a surface engagement or will the ancient secrets of Grem Tor take them into the depths?
It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the encounter, and a Fantasy Grounds Unity Module file. This adventure is suited for a party of 3-6 characters of level 5-10.
Unearthed Arcana: Of Ships and the Sea has a set of (free) ship and ship combat rules that can be used for this adventure. D&D Beyond also has statistics and deck plans for ships. Custom stats and maps for the ships in this adventure are included.
As the adventure includes large crews and forces, optional rules and stats are included for squad combat.
The adventure includes:
- History/Background
- New Monsters: D’Aroine Bladedancer, D’Aroine Warhulk, Sahuagin Wereshark, and Shark Devil.
- NPC Stats
- Color Maps
- 12+ Encounters
- New Magic Items: Copying Paper, Mara Dun’s Helm, Message Conch, Serpent Stone
- Interrogation Rules
- Squad Combat Rules
The companion ZIP file contains:
- Maps (with and without grid).
- Illustrations
- Fantasy Ground Unity Module
- Word File of the adventure