This is the 116th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters.

The PCs visit the cursed Wong’s Distillery & Monastery in search of the Wong Sword and Wong Bow. Will they triumph or go down the drain?

It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the encounter, and a Fantasy Grounds Unity Module file.

The encounter is designed for a party of 3-6 10th level characters.

Videos for my D&D products are available on my Eternal Library: Random Universes YouTube channel.

Information about my other D&D products is available on my web site, drmcl.com.

 

The encounter includes:

  • History/Background for the encounter.
  • Encounter guide.
  • Monsters
  • Magic Items: Wong Bow, Wong Sword and Wong Flash
  • Color Maps
  • NPC Stats

 

The companion ZIP file contains:

  • Word file of the encounter.
  • Fantasy Grounds Unity Module.
  • Images
  • Maps

Available on Dungeon Masters Guild

This is the 115th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters.

The PCs find the long-lost tower of Ebrenal, a wizard infamous for magical weaponized swarms. Will the PCs be swarmed to death or triumph and emerge with a swarm eater as a pet?

It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the encounter, and a Fantasy Grounds Unity Module file.

The strongest individual NPC encountered is CR 1, but there are numerous creatures in the default encounter.

Videos for my D&D products are available on my Eternal Library: Random Universes YouTube channel.

Information about my other D&D products is available on my web site, drmcl.com.

 

The encounter includes:

  • History/Background for the encounter.
  • Encounter guide.
  • Monsters
  • Magic Items
  • Color Maps
  • NPC Stats

 

The companion ZIP file contains:

  • Word file of the encounter.
  • Fantasy Grounds Unity Module.
  • Images
  • Maps

 

 

Available on Dungeon Masters Guild

This is the 16th and final adventure in the R series, taking place after R15: Nightmare of the D’Aroine Legacy of Blood. It can also be run as a standalone adventure or even scavenged for individual encounters.

In this adventure, the PCs enter the ruins of Karathyl and attempt to reclaim it from the evils ruling over the fallen city. These evils range from the shambling zombies of the Green Miasma to the former adventurer who rules the House of Blood.

It includes a history/background for the adventure, encounters, maps, and NPC stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the adventure, and a Fantasy Grounds Unity Module file. This adventure is suited for a party of 3-6 characters of level 10-16.

Videos for my D&D products are available on my Eternal Library: Random Universes YouTube channel.

Information about my other D&D products is available on my web site, drmcl.com.

 

The adventure includes:

  • History/Background
  • New Monsters
  • NPC Stats
  • Color Maps
  • Encounters

The companion ZIP file contains:

  • Maps (with and without grid)
  • Illustrations
  • Fantasy Ground Unity Module
  • Word File of the adventure

 

 

Available on Dungeon Master’s Guild