This is the eleventh adventure in the R series, taking place after R10 Grem Tor. It takes place in the town of Rel which is detailed in R2 Town of Rel. The essential maps and stats from R2 are included in this adventure allowing it to be run without R2.

It can also be run as a standalone adventure or even scavenged for individual encounters.

In this adventure, the PCs fight against the corrupting disinformation whispered by the bards of serpent’s tongue. They also team up with unlikely allies to save the Temple of Asmodeus in Rel from a greater evil.

The adventure includes the history/background, maps, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the adventure, and a Fantasy Grounds Unity Module file. This adventure is suited for a party of 3-6 characters of level 6-11.

The adventure also includes the bard subclass The College of the Serpent’s Tongue.

Videos for my D&D products are available on my Eternal Library: Random Universes YouTube channel.

Information about my other D&D products is available on my web site, drmcl.com.

 

The adventure includes:

  • History/Background
  • New Monsters
  • NPC Stats
  • Color Maps
  • Encounters
  • New Magic Items
  • College of the Serpent’s Tongue Bard Subclass

The companion ZIP file contains:

  • Maps (with and without grid)
  • Illustrations
  • Fantasy Ground Unity Module
  • Word File of the adventure

 

 

Pay What You Want on Dungeon Masters Guild (dmsguild.com)

This is the tenth adventure in the R series, taking place after R9 Sebak’s Mine. It can also be run as a standalone adventure or even scavenged for individual encounters.

In this adventure, the PCs take to the sea in search of two missing ships. Will this be a surface engagement or will the ancient secrets of Grem Tor take them into the depths?

It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the encounter, and a Fantasy Grounds Unity Module file. This adventure is suited for a party of 3-6 characters of level 5-10.

Unearthed Arcana: Of Ships and the Sea has a set of (free) ship and ship combat rules that can be used for this adventure. D&D Beyond also has statistics and deck plans for ships. Custom stats and maps for the ships in this adventure are included.

As the adventure includes large crews and forces, optional rules and stats are included for squad combat.

 

The adventure includes:

  • History/Background
  • New Monsters: D’Aroine Bladedancer, D’Aroine Warhulk, Sahuagin Wereshark, and Shark Devil.
  • NPC Stats
  • Color Maps
  • 12+ Encounters
  • New Magic Items: Copying Paper, Mara Dun’s Helm, Message Conch, Serpent Stone
  • Interrogation Rules
  • Squad Combat Rules

 

The companion ZIP file contains:

  • Maps (with and without grid).
  • Illustrations
  • Fantasy Ground Unity Module
  • Word File of the adventure

 

Pay what you want on Dungeon Masters Guild

Sebek’s Mine

 

This is the ninth adventure in the R series, taking place after R8 Grain Death. It can also be run as a standalone adventure or even scavenged for individual encounters.

In this adventure, the PCs investigate reports that the kobolds of Sebek’s mine have been purchasing arms and armor. Are they planning to attack Rel or is there something deeper happening in the mine.

It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the encounter, and a Fantasy Grounds Unity Module file. This adventure is suited for a party of 3-6 characters of level 5-9.

 

The adventure includes:

  • History/Background
  • New Monsters
  • New Spell
  • NPC Stats
  • Color Maps

 

The companion ZIP file contains:

  • Maps (with and without grid).
  • Illustrations
  • Fantasy Ground Unity Module
  • Word File of the adventure

Available on Dungeon Master’s Guild