This is the 16th and final adventure in the R series, taking place after R15: Nightmare of the D’Aroine Legacy of Blood. It can also be run as a standalone adventure or even scavenged for individual encounters.

In this adventure, the PCs enter the ruins of Karathyl and attempt to reclaim it from the evils ruling over the fallen city. These evils range from the shambling zombies of the Green Miasma to the former adventurer who rules the House of Blood.

It includes a history/background for the adventure, encounters, maps, and NPC stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the adventure, and a Fantasy Grounds Unity Module file. This adventure is suited for a party of 3-6 characters of level 10-16.

Videos for my D&D products are available on my Eternal Library: Random Universes YouTube channel.

Information about my other D&D products is available on my web site, drmcl.com.

 

The adventure includes:

  • History/Background
  • New Monsters
  • NPC Stats
  • Color Maps
  • Encounters

The companion ZIP file contains:

  • Maps (with and without grid)
  • Illustrations
  • Fantasy Ground Unity Module
  • Word File of the adventure

 

 

Available on Dungeon Master’s Guild

 

This is the fifteenth adventure in the R series, taking place after R14: Garmesh’s Swamp. It can also be run as a standalone adventure or even scavenged for individual encounters.

In this adventure, the PCs face a nightmare of the D’Aroine: a legacy of blood from a failed attempt to avert their extinction.

This adventure also provides an optional backstory tie-in for a PC.

It includes a history/background for the adventure, encounters, maps, and NPC stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the adventure, and a Fantasy Grounds Unity Module file. This adventure is suited for a party of 3-6 characters of level 12-16.

Videos for my D&D products are available on my Eternal Library: Random Universes YouTube channel.

Information about my other D&D products is available on my web site, drmcl.com.

 

The adventure includes:

  • History/Background
  • New Monsters
  • NPC Stats
  • Color Maps
  • Encounters

The companion ZIP file contains:

  • Maps (with and without grid)
  • Illustrations
  • Fantasy Ground Unity Module
  • Word File of the adventure

 

 

Available on Dungeon Master’s Guild

 

This is the fourteenth adventure in the R series, taking place after R13: Rukel Mansion. It can also be run as a standalone adventure or even scavenged for individual encounters.

In this adventure, the PCs face the unexpected consequences of destroying the lich Valyssa-Teth. Her presence had kept the black dragon Garmesh in hiding, plotting his revenge for the destruction of his mother by Jalesha and Valyssa-Teth. Though denied his revenge, Garmesh sees the subjugation of Rel as a consolation prize. Will the PCs emerge as dragon slayers or dragon slain?

It includes a history/background for the adventure, encounters, maps, and NPC stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the adventure, and a Fantasy Grounds Unity Module file. This adventure is suited for a party of 3-6 characters of level 9-14.

Videos for my D&D products are available on my Eternal Library: Random Universes YouTube channel.

Information about my other D&D products is available on my web site, drmcl.com.

 

The adventure includes:

  • History/Background
  • New Monsters
  • NPC Stats
  • Color Maps
  • Encounters
  • New Magic Items

The companion ZIP file contains:

  • Maps (with and without grid)
  • Illustrations
  • Fantasy Ground Unity Module
  • Word File of the adventure

 

Available on Dungeon Master’s Guild

This is the thirteenth adventure in the R series, taking place after R12: The Great Spire. It can also be run as a standalone adventure or even scavenged for individual encounters.

In this adventure, the PCs confront Edina, the Chosen of Narsesux, and her tyrannical rule over Rel. But to even reach Edina, they must first defeat the lich Valyssa-Teth and destroy her soul jar. Will the PCs live free or die?

It includes a history/background for the adventure, encounters, maps, and NPC stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the adventure, and a Fantasy Grounds Unity Module file. This adventure is suited for a party of 3-6 characters of level 8-12.

Videos for my D&D products are available on my Eternal Library: Random Universes YouTube channel.

Information about my other D&D products is available on my web site, drmcl.com.

 

The adventure includes:

  • History/Background
  • New Monsters
  • NPC Stats
  • Color Maps
  • Encounters
  • New Magic Items

The companion ZIP file contains:

  • Maps (with and without grid)
  • Illustrations
  • Fantasy Ground Unity Module
  • Word File of the adventure

Available on Dungeon Master’s Guild

 

 

This is the 12th  adventure in the R series, taking place after R11: Whispers of the Serpent. It can also be run as a standalone adventure or even scavenged for individual encounters.

In this adventure, the PCs enter the Great Spire, the tomb of the D’Aroine wizard Draoi Crann. At the command of Narsesux, the lich Valyssa-Teth has arisen to serve the will of his chosen one, Edina. The fate of Rel lies in the PCs hands as they must secure a Sacrificial Orb, said to be entombed with Draoi Crann, to have any hope of defeating the lich.

While not malicious, the builders of the spire wanted no one to disturb the eternal rest of Draoi Crann. To ensure her peace, the spire is protected by unsleeping guardians and deadly traps. Will the PCs secure the orb, or will their sacrifice be in vain?

The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the adventure and a Fantasy Grounds Unity Module file. This adventure is suited for a party of 3-6 characters of level 8-12

Videos for my D&D products are available on my Eternal Library: Random Universes YouTube channel.

Information about my other D&D products is available on my web site, drmcl.com.

 

 

The adventure includes:

  • History/Background
  • New Monsters
  • NPC Stats
  • Color Maps
  • Encounters
  • New Magic Items
  • The Semi-Lich option for PCs

The companion ZIP file contains:

  • Maps (with and without grid)
  • Illustrations
  • Fantasy Ground Unity Module
  • Word File of the adventure

 

 

R12: The Great Spire on Dungeon Master’s Guild

This is the eleventh adventure in the R series, taking place after R10 Grem Tor. It takes place in the town of Rel which is detailed in R2 Town of Rel. The essential maps and stats from R2 are included in this adventure allowing it to be run without R2.

It can also be run as a standalone adventure or even scavenged for individual encounters.

In this adventure, the PCs fight against the corrupting disinformation whispered by the bards of serpent’s tongue. They also team up with unlikely allies to save the Temple of Asmodeus in Rel from a greater evil.

The adventure includes the history/background, maps, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the adventure, and a Fantasy Grounds Unity Module file. This adventure is suited for a party of 3-6 characters of level 6-11.

The adventure also includes the bard subclass The College of the Serpent’s Tongue.

Videos for my D&D products are available on my Eternal Library: Random Universes YouTube channel.

Information about my other D&D products is available on my web site, drmcl.com.

 

The adventure includes:

  • History/Background
  • New Monsters
  • NPC Stats
  • Color Maps
  • Encounters
  • New Magic Items
  • College of the Serpent’s Tongue Bard Subclass

The companion ZIP file contains:

  • Maps (with and without grid)
  • Illustrations
  • Fantasy Ground Unity Module
  • Word File of the adventure

 

 

Pay What You Want on Dungeon Masters Guild (dmsguild.com)

This is the tenth adventure in the R series, taking place after R9 Sebak’s Mine. It can also be run as a standalone adventure or even scavenged for individual encounters.

In this adventure, the PCs take to the sea in search of two missing ships. Will this be a surface engagement or will the ancient secrets of Grem Tor take them into the depths?

It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the encounter, and a Fantasy Grounds Unity Module file. This adventure is suited for a party of 3-6 characters of level 5-10.

Unearthed Arcana: Of Ships and the Sea has a set of (free) ship and ship combat rules that can be used for this adventure. D&D Beyond also has statistics and deck plans for ships. Custom stats and maps for the ships in this adventure are included.

As the adventure includes large crews and forces, optional rules and stats are included for squad combat.

 

The adventure includes:

  • History/Background
  • New Monsters: D’Aroine Bladedancer, D’Aroine Warhulk, Sahuagin Wereshark, and Shark Devil.
  • NPC Stats
  • Color Maps
  • 12+ Encounters
  • New Magic Items: Copying Paper, Mara Dun’s Helm, Message Conch, Serpent Stone
  • Interrogation Rules
  • Squad Combat Rules

 

The companion ZIP file contains:

  • Maps (with and without grid).
  • Illustrations
  • Fantasy Ground Unity Module
  • Word File of the adventure

 

Pay what you want on Dungeon Masters Guild

Sebek’s Mine

 

This is the ninth adventure in the R series, taking place after R8 Grain Death. It can also be run as a standalone adventure or even scavenged for individual encounters.

In this adventure, the PCs investigate reports that the kobolds of Sebek’s mine have been purchasing arms and armor. Are they planning to attack Rel or is there something deeper happening in the mine.

It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the encounter, and a Fantasy Grounds Unity Module file. This adventure is suited for a party of 3-6 characters of level 5-9.

 

The adventure includes:

  • History/Background
  • New Monsters
  • New Spell
  • NPC Stats
  • Color Maps

 

The companion ZIP file contains:

  • Maps (with and without grid).
  • Illustrations
  • Fantasy Ground Unity Module
  • Word File of the adventure

Available on Dungeon Master’s Guild