What do you get when a wizard combines a snapping turtle, an octopus, a moray eel, a hydra, and a dash of demonic corruption?
Before his home was consumed by the Merak, the eccentric wizard Jah-Aims specialized in creating exotic pets for the wealthy. Utilizing ancient “combination cubes,” he produced wonders like the winged cat and flops like the scorpion squirrel. But when war escalated, the factions demanded weaponized horrors.
Influenced by the succubus Kullina, who secretly introduced chaotic demonic elements into his experiments, Jah-Aims set out to create the ultimate amphibious engine of terror. By fusing the eggs of a snapping turtle, octopus, moray eel, and hydra, he forged the Chelonian Hydra.
Though Jah-Aims was eventually slain and his laboratory buried, his dormant masterpiece survived. Now, after decades of slumber, the Chelonian Hydra has awakened—and its insatiable hunger has driven it to hunt once more.
What’s Inside?
The Chelonian Hydra (CR 12): This Huge monstrosity features:
- Turtle Powered Defense: A rock-solid AC 19 natural armor shell.
- Five Moray-Eel Heads: Capable of devastating venomous bite attacks.
- Grappling Tentacles: Tentacles that can grapple and restrain up to four targets simultaneously.
- Ranged Bone Spines: Demonic projectiles that allow the hydra to kill targets from afar.
- Acidic Volley: A recharging 30-foot cone spit attack that melts flesh and armor alike.
- Regeneration: Cut off one head, and two more grow back!
Four Battle Maps: Ready-to-use combat maps offering diverse battlegrounds.
- Building Map: A farmstead setting for a terrifying land assault.
- Beach Map: Perfect for a coastal clash (complete with a dock).
- Sea Bottom Map: For deep-sea, underwater confrontations.
- Shipwreck Map: Fight amidst the sunken ruins of a merchant vessel destroyed by the beast.
Can your players shatter the shell or will they become the next meal of the Chelonian Hydra?
Mike’s Free Encounter #130: Chelonian Hydra – Dungeon Masters Guild | Dungeon Masters Guild
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